![gloomhaven rules gloomhaven rules](https://cf.geekdo-images.com/M-yGAszPtiec6vkT6Y1e-w__medium/img/ahwBFaJC1_5hG67s9rDBOknSY28=/fit-in/500x500/filters:no_upscale():strip_icc()/pic4211600.png)
There are 4 scenarios with weird, hard-to-quantify negative effects. This translates to 5% of a negative condition on average each scenario, or 1 negative condition every 20 scenarios.
![gloomhaven rules gloomhaven rules](https://2.bp.blogspot.com/-8c9TwwTDyrY/WmzsU7cUMfI/AAAAAAAAqio/_mUIwzE_GGgpfvUDLheTqJSFG_GAtRDCwCLcBGAs/w1200-h630-p-k-no-nu/gloomhaven-box-3.jpg)
![gloomhaven rules gloomhaven rules](https://www.richardahart.com/wp-content/uploads/games/Gloomhaven/Gloomhaven-CharacterMat-ValrathSunkeeper-236x300.jpg)
This translates to 20% of a "-1" card in your deck on average each scenario, or 1 "-1" card every 5 scenarios.Įach effect of disarm, muddle, wound, poison, and immobilize are applied to you at the start of 1 scenario each. This translates to ~40% of a curse card in your deck on average each scenario, or very broadly 1 curse card every other scenario.Ī total of 19 "-1" cards are added to your deck across all 95 scenarios. A total of 39 curse cards are added across all 95 scenarios. The most common negative effect is curse cards (x0) being added to your deck. This is 30.5% of the scenarios, which very loosely translates to 1 in every 3 scenarios. This is for base Gloomhaven.)įirst of all, there are 29 scenarios with negative effects out of 95 total scenarios. (this is spoilered, but the spoilers are extremely light IMO - I'm just broadly examining the negative effects that exist. Here are the statistics I find useful when evaluating this perk: With this perk, you ignore those effects. To clarify, the way the perk works is that there are certain negative effects in the "Special Rules" section of the mission book that specifically say "as a scenario effect" at the end of them. I see (and pick) this perk on my characters occasionally, so I decided to figure out how good it actually is.